The smell of mold grows stronger with each step
down the western corridor. After about 50 feet, the
corridor ends in a simple wooden door that stands
half open, revealing a room beyond.
Inside the room is a large cage made up of iron bars with
a layer of moldy hay in the bottom. Lying in the hay is a local
farmboy from Sandpoint, one of the children who went missing
in a recent goblin attack. He looks hungry and is covered with
bruises. Across the room from his cage, a large key dangles
from a hook a few feet off the floor, just low enough for a
goblin to reach. The boy appears to be sleeping.
FROM HERE:
- If you take the key from the hook, go to Entry #11.
- If you wake up the boy and talk to him, go to Entry #22.
- If you ignore the boy and leave the room, go to Entry #14.
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 Source: Paizo Blog
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