Entry 16



16
You return to the prison chamber with the iron cage (which you first saw in Entry #4).

FROM HERE:
  • If you freed the prisoner, there is nothing more to do here. Go to Entry #14.
  • If you want wake up the farmboy in the cage, go to Entry #22.
  • If you want to take the key, go to Entry #11.
  • If you want to leave, go to Entry #14.