Entry 15



15
Remembering the farmboy’s warning, you leave your longsword in its sheath and grab the mace from your pack. It’s time to teach this skeleton a lesson!

You are in combat!

YOUR COMBAT INFO

Attack Bonus
+6 (or +4 for 3 rounds if you are sickened)
Mace Damage    1d8+3
Armor Class (AC)
16
Hit Points (hp)
Check your notes

SKELETON COMBAT INFO

Attack Bonus
+4
Warhammer Damage    1d8
Armor Class (AC)
17
Hit Points (hp)
14

    If you were sickened by the yellow mold in the previous cavern, you take a –2 penalty on your attack rolls for the first three attacks you make during this combat. This penalty reduces your attack bonus to +4 (instead of +6).

AT THE START OF COMBAT:
Note that you enter this battle with the same number of hit points you had left after both the goblin fight and the trap (but don’t forget your potion of healing if you haven’t used it yet).

Each round, both you and the skeleton get to make one attack.

1) MAKE AN ATTACK AGAINST THE SKELETON (OR USE A POTION):
  • Roll a d20 and add your attack bonus (+6, or just +4 if you're sickened) to the result. 
    • If the total is equal to or greater than the skeleton’s AC (17), you hit and deal 1d8+3 points of damage to the skeleton.

      PencilWrite its new hit point total on your scratch paper
  • Alternately, you can use a potion (if you have one). Remember, once you use it, it is gone.
    • In place of making an attack, drink the potion and add 8 to your hit points (to a maximum) of 12.

      PencilUpdate your hit points on your notes and cross off the potion on you sheet.


2) NEXT, THE SKELETON ATTACKS YOU:
  • Roll a d20 for the skeleton and add its attack bonus (+4) to the result.
    •  If the total is equal to or greater than your AC (16), the skeleton hits you and you take 1d8 points of damage
      PencilWrite your new hit point total on your scratch paper.
Go back to Step 1 and continue attacking each other until either you or the skeleton is reduced to 0 or fewer hit points.

FROM HERE:
  • If you defeat the skeleton, go to Entry #23.
  • If you are defeated by the skeleton, go to Entry #17.