You are a brave warrior hailing
from the town of Sandpoint,
in a land called Varisia on the
coast of the great Steaming Sea.
Life in the small town is simple, but also
hard—the surrounding wilderness is full
of goblins and other monsters. Lately,
these monsters have been growing
bolder, carrying off children and
livestock from outlying farmsteads. In
desperation, the terrified townsfolk
have turned to you for protection. The
mayor, a kindly woman named Kendra
Deverin, has promised you a reward of
100 gold pieces if you can clear out
a nearby dungeon where some of
these creatures are said to live.
It’s a dangerous job, but you know
in your heart that you’re up to the
challenge. You gather up your gear—a
sturdy suit of chainmail armor and your
father’s old longsword—and head off
into the woods, following the crude map
the mayor gave you. After several hours
of walking, you arrive at a desolate hillside.
Just up ahead is the darkened entrance to a
tunnel. This must be the dungeon!
FROM HERE:
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To gather up your courage and head inside, go to
Entry #9.
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