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Injury and Death

Hit points (hp) represent how hard you are to kill.


The most common way that your character gets hurt is by taking damage and losing hit points.


Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to lessen a blow.


As long as you still have at least 1 hit point, being wounded doesn’t give you penalties to any of your actions. Once your current hit points reach 0, you’re disabled (see below). Once your hit points reach –1 or lower, you fall unconscious and are dying. When your negative hit point total is equal to or greater than your Constitution ability score (not your CON Mod), you’re dead (for example, –10 if your Constitution is 10).


If you have exactly 0 hit points, you are disabled, and on your turn you can only take a move action or a standard action (not both), plus a free action. If you take a standard action, you lose 1 hit point after completing the action, unless that action heals you. If losing this 1 hit point puts you at –1 or lower, you fall unconscious and are dying. Healing that raises your hit points above 0 makes you fully functional again, just as if you’d never been reduced to 0 or fewer hit points.


If your hit point total is negative, but not equal to or greater than your Constitution ability score, you’re dying. If you are dying, you fall unconscious and can take no actions. Every round, you must make a DC 10 CON check (1d20 + CON Mod) or lose 1 hit point. You take a penalty on this check equal to your negative hit point total (so at – 5 hit points you take a –5 penalty on your check). If you make the check, you are still unconscious, but you become stable and don’t lose any additional hit points unless you take damage again. A natural 20 on this roll is an automatic success. Other characters can use the Heal skill to stabilize you with a DC 15 Heal skill check. Any amount of magic healing automatically stabilizes you, even if the healing doesn’t bring you above 0 hit points. Once you are stable, natural or magical healing can get you back on your feet. At 0 hit points or more, you regain consciousness.


When your character’s current hit points drop to or below a negative number equal to your Constitution ability score or lower (like –10 if your Constitution is 10), the character is dead. Only powerful magic can restore your dead character to life.


After taking damage, you can recover hit points through natural healing or magical healing.


With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per class level (so 2 points for a 2nd-level fighter, and so on). Any significant interruption during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover hit points equal to twice your class level. MAGICAL HEALING: Various abilities and spells can restore hit points.


You can never recover more hit points than you lost. Healing won’t raise your current hit points higher than your full normal hit point total.