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Casting Spells

To cast a spell you spend 1 standard action.


To cast a spell, you have to be able to speak in a firm voice, as loud as a normal conversation (no whispering).


To cast a spell, you have to have one hand free (not holding anything and with no shield strapped to that arm) so you can make magical gestures and point at the target of your spell.


If you’re a cleric, you have to wear or carry your holy symbol to cast your spells (you don’t have to hold it).


You have to be able to concentrate to cast a spell. If you are adjacent to an enemy, that enemy distracts you enough that you can’t cast a spell. The exception is a spell that has you make a melee touch attack—you are able to cast that spell next to an enemy.

Source: Paizo Blog, Paizo Publishing LLC


If a spell has a range of “touch,” you cast it and then touch the target as a free action that round. Casting it on yourself or on an ally doesn’t require an attack roll. If you want to cast the spell on an enemy, you have to make a melee touch attack. If you don’t touch someone with a melee touch attack spell in the round when you cast it, you can try again later as a standard action. This is called holding the charge. If you cast another spell while holding the charge, you lose the original spell. You can cancel the held charge by spending a standard action.