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EXAMPLE OF PLAY
The Game Master (GM) is running an adventure for four players. The
characters are Kyra (a human cleric), Valeros (a human fighter), Merisiel (an elf rogue), and Ezren (a human wizard). The
adventurers have reached an old stone bridge over a river. After describing the scene, the GM asks the players what they want to
do.
Ezren: Let’s keep moving. I don’t like the look of this place.
Valeros: Agreed. I draw my warhammer.
Merisiel: I’d like to keep a lookout, just to make sure there are no monsters nearby.
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The GM consults his notes about this
part of the adventure and realizes that there are some skeletons
nearby, and that the PCs have walked into their trap.
GM: Merisiel, roll a Perception check!Merisiel
rolls a d20 and gets a 12. She checks her character sheet to find her
Perception skill Total, which is +6. She adds the +6 to her die roll.Merisiel: I got an 18. What do I see?GM: You
notice four skeletons moving up behind you. They’re wearing rusted
armor and waving ancient swords. I need everyone to roll initiative.To
determine the order of combat, each of the players rolls a d20 and adds
the initiative bonus on his or her character sheet. The GM rolls once
for the skeletons. Kyra gets an 18, Valeros a 16, Ezren a 12, and
Merisiel a 5. The skeletons get an 11.
GM: Kyra, you have the highest initiative. It’s your turn.
Kyra: I cast a blesss pell so we all get +1 on attack rolls. Then I draw my scimitar.
GM: Valeros, it's your turn
Valeros: I attack the nearest skeleton!
Valeros rolls a d20 and gets a 17 . He adds his +3 warhammer attack
bonus and +1 for Kyra’s bless, for a total of 21. The GM sees the
skeleton’s Armor Class is only a 14.
GM: That’s a hit. Roll for damage.
Valeros rolls damage for his warhammer and gets a total of 9.
GM: Your warhammer crushes the skeleton’s skull, and the monster collapses into a pile of bones. Ezren, it’s your turn.
Ezren: I cast a magic missile spell at the skeleton that’s closest to me.
Magic missile creates a blast of magic energy that always hits. Ezren
rolls damage and gets a total of 5. This causes another skeleton to
fall.
GM: There are only two skeletons left, and it’s their turn. One of them
charges up to Valeros and takes a swing at him, while the other moves
up to Kyra and attacks.
The GM rolls a d20 for the attack on Valeros and gets an 8, which is
not equal to or higher than Valeros’s Armor Class of 18. The GM rolls
again for the attack against Kyra and gets a 17, which beats her Armor
Class of 16. The GM rolls damage for the skeleton’s attack.
GM: The skeleton hits you, Kyra, leaving a nasty cut on your upper arm. Take 6 points of damage.
Kyra: Ouch! I only have 2 hit points left!
GM: Merisiel, it’s your turn.
Merisiel: I move around to flank one of the skeletons so I can make a sneak attack!
Merisiel makes her attack.
As she is the last to take a
turn, the combat
continues, starting
with Kyra and
going in the
same order as
before, with
everyone
getting a
turn, and
repeating until
one side or the other
is defeated. If the
adventurers survive the
fight, they can cross the
bridge and continue
their quest for glory.