WEREWOLF |
Werewolves personify all that is savage and bestial. Cursed to turn into hungry wolf-human hybrids on the nights of the full moon, they hunt, murder, and eat innocent folk, but return to their true forms at sunrise. |
INITIATIVE +5
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SPEED 30 FT.
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CR 2
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XP 600
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HP 21
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SENSES LOW-LIGHT VISION, SCENT
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PERCEPTION +4
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DEFENSE |
AC 22, touch 12, flat-footed 20
FORT +6, REF +2, WILL +2; +1 bonus vs. fear
DAMAGE REDUCTION 10/silver
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OFFENSE |
MELEE (standard action) longsword +6 (1d8+6/19–20)
MELEE (move and standard action)longsword +6 (1d8+6/19–20), bite +1 (1d6+1 plus curse of lycanthropy and the target is knocked prone)
MELEE (standard action) light crossbow +4 (1d8/19–20)
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STATISTICS |
STR +3, DEX +1, CON +2, INT –1, WIS +2, CHA –1
FEATS Power Attack (–1 attack, +2 damage)
SKILLS Climb +4, Perception +4
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ITEMS |
EQUIPMENT chainmail, light crossbow with 20 bolts, longsword
TREASURE 3 Minor Random Treasure rolls
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SPECIAL ABILITIES
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