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Werewolf


 WEREWOLF
 CHAOTIC EVIL
 HUMANOID
Werewolves personify all that is savage and bestial. Cursed to turn into hungry wolf-human hybrids on the nights of the full moon, they hunt, murder, and eat innocent folk, but return to their true forms at sunrise.
 INITIATIVE +5
 SPEED 30 FT.
 CR 2
 XP 600
 HP 21
 SENSES LOW-LIGHT VISION, SCENT
 PERCEPTION +4
 DEFENSE
AC 22, touch 12, flat-footed 20
FORT +6, REF +2, WILL +2; +1 bonus vs. fear
DAMAGE REDUCTION 10/silver

 OFFENSE
MELEE (standard action) longsword +6 (1d8+6/19–20)
MELEE (move and standard action)longsword +6 (1d8+6/19–20), bite +1 (1d6+1 plus curse of lycanthropy and the target is knocked prone)
MELEE (standard action) light crossbow +4 (1d8/19–20)

 STATISTICS
STR +3, DEX +1, CON +2, INT –1, WIS +2, CHA –1
FEATS Power Attack (–1 attack, +2 damage)
SKILLS Climb +4, Perception +4

 ITEMS
EQUIPMENT chainmail, light crossbow with 20 bolts, longsword
TREASURE 3 Minor Random Treasure rolls

 SPECIAL ABILITIES