WATER ELEMENTAL |
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide in water and ambush their opponents, especially air-breathers at a disadvantage under the surface. |
INITIATIVE +1
|
SPEED 20 FT.
|
CR 3
|
XP 800
|
HP 30
|
|
SENSES DARKVISION 60 FT.
|
PERCEPTION +5
|
|
DEFENSE |
AC 17, touch 11, flat-footed 17
FORT +6, REF +5, WILL +1
IMMUNE critical hits, flanking, paralysis, poison, sleep, sneak attack, stun
|
OFFENSE |
SWIM 90 ft.
MELEE (standard action) slam +7 (1d8+4)
SPECIAL ATTACKS vortex
|
STATISTICS |
STR +3, DEX +1, CON +2, INT –3, WIS +0, CHA +0
FEATS Power Attack (–1 attack, +3 damage)
SKILLS Acrobatics +6, Perception +5, Stealth +6, Swim +16
|
ITEMS |
EQUIPMENT none
TREASURE none
|
SPECIAL ABILITIES
|
|
|
|
|
|