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Water Elemental


 WATER ELEMENTAL
 NEUTRAL
 OUTSIDER
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide in water and ambush their opponents, especially air-breathers at a disadvantage under the surface.
 INITIATIVE +1
 SPEED 20 FT.
 CR 3
 XP 800
 HP 30
 SENSES DARKVISION 60 FT.
 PERCEPTION +5
 DEFENSE
AC 17, touch 11, flat-footed 17
FORT +6, REF +5, WILL +1
IMMUNE critical hits, flanking, paralysis, poison, sleep, sneak attack, stun

 OFFENSE
SWIM 90 ft.
MELEE (standard action) slam +7 (1d8+4)
SPECIAL ATTACKS vortex

 STATISTICS
STR +3, DEX +1, CON +2, INT –3, WIS +0, CHA +0
FEATS Power Attack (–1 attack, +3 damage)
SKILLS Acrobatics +6, Perception +5, Stealth +6, Swim +16
 ITEMS
EQUIPMENT none
TREASURE none

 SPECIAL ABILITIES