SKELETAL CHAMPION |
Some skeletons retain their intelligence and cunning, making them formidable warriors. These skeletal champions may lead gangs of skeletons, or serve an evil cleric or other powerful leader. |
INITIATIVE +5
|
SPEED 30 FT.
|
CR 2
|
XP 600
|
HP 17
|
|
SENSES DARKVISION 60 FT.
|
PERCEPTION +6
|
|
DEFENSE |
AC 21, touch 12, flat-footed 19
FORT +3, REF +1, WILL +3; +4 bonus vs. channel energy
DAMAGE REDUCTION 5/bludgeoning
IMMUNE cold, disease, paralysis, poison, sleep, stun, anything that doesn’t affect mindless creatures, anything that requires a Fortitude save
|
OFFENSE |
MELEE (standard action) longsword +7 (1d8+3/19–20)
|
STATISTICS |
STR +3, DEX +1, CON —, INT –1, WIS +0, CHA +1
FEATS Power Attack (–1 attack, +3 damage)
SKILLS Perception +6, Stealth –1
|
ITEMS |
EQUIPMENT breastplate, heavy steel shield, and longsword
TREASURE 1 Minor Random Treasure roll
|
SPECIAL ABILITIES
|
|
|
|
|
|