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Skeletal Champion


 SKELETAL CHAMPION
 NEUTRAL EVIL
 UNDEAD
Some skeletons retain their intelligence and cunning, making them formidable warriors. These skeletal champions may lead gangs of skeletons, or serve an evil cleric or other powerful leader.
 INITIATIVE +5
 SPEED 30 FT.
 CR 2
 XP 600
 HP 17
 SENSES DARKVISION 60 FT.
 PERCEPTION +6
 DEFENSE
AC 21, touch 12, flat-footed 19
FORT +3, REF +1, WILL +3; +4 bonus vs. channel energy
DAMAGE REDUCTION 5/bludgeoning
IMMUNE cold, disease, paralysis, poison, sleep, stun, anything that doesn’t affect mindless creatures, anything that requires a Fortitude save

 OFFENSE
MELEE (standard action) longsword +7 (1d8+3/19–20)

 STATISTICS
STR +3, DEX +1, CON —, INT –1, WIS +0, CHA +1
FEATS Power Attack (–1 attack, +3 damage)
SKILLS Perception +6, Stealth –1

 ITEMS
EQUIPMENT breastplate, heavy steel shield, and longsword
TREASURE 1 Minor Random Treasure roll

 SPECIAL ABILITIES