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Salamander


 SALAMANDER
 CHAOTIC EVIL
 OUTSIDER
These red-hot, reptilian humanoids are native to the dimension of fire. They lair near hot springs or in volcanoes, for they prefer temperatures of 500° F or higher. They are skilled weaponsmiths and fierce fighters.
 INITIATIVE +1
 SPEED 20 FT.
 CR 6
 XP 2,400
 HP 76
 SENSES DARKVISION 60 FT.
 PERCEPTION +16
 DEFENSE
AC 18, touch 11, flat-footed 17
FORT +10, REF +7, WILL +6
DAMAGE REDUCTION 10/magic
IMMUNE fire
WEAKNESSES vulnerability to cold

 OFFENSE
MELEE (standard action) spear +11 (1d8+4/x3 plus 1d6 fire)
MELEE (move and standard action)spear +11 (1d8+4/×3 plus 1d6 fire), spear +6 (1d8+4/×3 plus 1d6 fire), tail slap +6 (2d6+1 plus 1d6 fire and grab)

 STATISTICS
STR +3, DEX +1, CON +4, INT +2, WIS +2, CHA +1
FEATS Power Attack (–2 attack, +4 damage)
SKILLS Acrobatics +12, Bluff +12, Perception +16, Sense Motive +13, Stealth +12

 ITEMS
EQUIPMENT spear
TREASURE 3 Major Random Treasure rolls

 SPECIAL ABILITIES