SALAMANDER |
These red-hot, reptilian humanoids are native to the dimension of fire. They lair near hot springs or in volcanoes, for they prefer temperatures of 500° F or higher. They are skilled weaponsmiths and fierce fighters. |
INITIATIVE +1
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SPEED 20 FT.
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CR 6
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XP 2,400
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HP 76
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SENSES DARKVISION 60 FT.
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PERCEPTION +16
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DEFENSE |
AC 18, touch 11, flat-footed 17
FORT +10, REF +7, WILL +6
DAMAGE REDUCTION 10/magic
IMMUNE fire
WEAKNESSES vulnerability to cold
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OFFENSE |
MELEE (standard action) spear +11 (1d8+4/x3 plus 1d6 fire)
MELEE (move and standard action)spear +11 (1d8+4/×3 plus 1d6 fire), spear +6 (1d8+4/×3 plus 1d6 fire), tail slap +6 (2d6+1 plus 1d6 fire and grab)
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STATISTICS |
STR +3, DEX +1, CON +4, INT +2, WIS +2, CHA +1
FEATS Power Attack (–2 attack, +4 damage)
SKILLS Acrobatics +12, Bluff +12, Perception +16, Sense Motive +13, Stealth +12
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ITEMS |
EQUIPMENT spear
TREASURE 3 Major Random Treasure rolls
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SPECIAL ABILITIES
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