GOBLIN BOSS |
Goblin leaders are like regular goblins, but more arrogant and mad with power. Some have a few magic spells they use to punish and prank their minions. A goblin boss may call itself “king,” “queen,” “boss,” or “chief.” |
INITIATIVE +5
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SPEED 30 FT.
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CR 1
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XP 400
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HP 16
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SENSES DARKVISION 60 FT.
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PERCEPTION +4
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DEFENSE |
AC 15, touch 13, flat-footed 13
FORT +1, REF +2, WILL +4
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OFFENSE |
MELEE (standard action) longsword +2 (1d6)
MELEE (standard action) javelin +3 (1d4)
SPELLS (caster level 3rd)
1st—burning hands(DC 12), cure light wounds, sleep(DC 12)
orisons—detect magic, light, read magic, stabilize
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STATISTICS |
STR +0, DEX +1, CON +0, INT +0, WIS +1, CHA –2
SKILLS Perception +4, Stealth +11, Swim +1
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ITEMS |
EQUIPMENT none
TREASURE 2 Minor Random Treasure rolls
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SPECIAL ABILITIES
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