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Goblin Boss


 GOBLIN BOSS
 NEUTRAL EVIL
 HUMANOID
Goblin leaders are like regular goblins, but more arrogant and mad with power. Some have a few magic spells they use to punish and prank their minions. A goblin boss may call itself “king,” “queen,” “boss,” or “chief.”
 INITIATIVE +5
 SPEED 30 FT.
 CR 1
 XP 400
 HP 16
 SENSES DARKVISION 60 FT.
 PERCEPTION +4
 DEFENSE
AC 15, touch 13, flat-footed 13
FORT +1, REF +2, WILL +4

 OFFENSE
MELEE (standard action) longsword +2 (1d6)
MELEE (standard action) javelin +3 (1d4)
SPELLS (caster level 3rd)
   1st—burning hands(DC 12), cure light wounds, sleep(DC 12)
   orisons—detect magic, light, read magic, stabilize

 STATISTICS
STR +0, DEX +1, CON +0, INT +0, WIS +1, CHA –2
SKILLS Perception +4, Stealth +11, Swim +1

 ITEMS
EQUIPMENT none
TREASURE 2 Minor Random Treasure rolls

 SPECIAL ABILITIES