GHOUL |
Ghouls are eternally hungry undead that haunt graveyards and eat corpses. They lurk among their own kind, lead gangs of skeletons and zombies, or work as bodyguards for evil clerics and wizards. |
INITIATIVE +2
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SPEED 30 FT.
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CR 1
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XP 400
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HP 13
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SENSES DARKVISION 60 FT.
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PERCEPTION +7
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DEFENSE |
AC 14, touch 12, flat-footed 12
FORT +2, REF +2, WILL +5; +2 bonus vs. channel energy
IMMUNE disease, paralysis, poison, sleep, stun, anything that requires a Fortitude save
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OFFENSE |
MELEE (standard action) bite +3 (1d6+1 plus paralysis)
MELEE (standard and move action) bite +3 (1d6+1 plus paralysis) and 2 claws +3 (1d6+1 plus paralysis)
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STATISTICS |
STR+1, DEX+2, CON—, INT+1, WIS+2, CHA+2
SKILLS Climb +6, Perception +7, Stealth +7, Swim +3
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ITEMS |
EQUIPMENT none
TREASURE 3 Minor Random Treasure rolls
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SPECIAL ABILITIES
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