EVIL ROGUE |
Evil rogues may lead thieves’ guilds, groups of bandits, or work as assassins for evil cults. Some hire themselves out to adventurers who need a sneaky trap-spotter—they’re trustworthy as long as they’re paid well. |
INITIATIVE +7
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SPEED 20 FT.
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CR 3
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XP 800
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HP 33
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SENSES DARKVISION 60 FT.
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PERCEPTION +9
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DEFENSE |
AC 17, touch 13, flat-footed 14
FORT +5, REF +8, WILL +4; +2 vs. poison and spells
DEFENSIVE ABILITIES evasion, trapfinding +2, trap sense, uncanny dodge
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OFFENSE |
MELEE (standard action) masterwork warhammer +6 (1d8+1/×3)
MELEE (standard action) masterwork heavy crossbow +7 (1d10/19–20)
SPECIAL ATTACKS sneak attack +2d6, +1 on attack rolls against goblins and orcs
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STATISTICS |
STR +1, DEX +3, CON +3, INT +0, WIS +2,CHA –2
SKILLS Bluff +5, Climb +6, Disable Device +8, Heal +3, Knowledge Dungeoneering +7, Knowledge Local +7, Perception +9, Sense Motive +7, Stealth +11, Swim +3
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ITEMS |
EQUIPMENT chain shirt, masterwork heavy crossbow with 20 bolts, masterwork warhammer, cloak of resistance +1, potion of cure moderate wounds
TREASURE 4 Minor Random Treasure rolls
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