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Evil Rogue


 EVIL ROGUE
 NEUTRAL EVIL
 HUMANOID
Evil rogues may lead thieves’ guilds, groups of bandits, or work as assassins for evil cults. Some hire themselves out to adventurers who need a sneaky trap-spotter—they’re trustworthy as long as they’re paid well.
 INITIATIVE +7
 SPEED 20 FT.
 CR 3
 XP 800
 HP 33
 SENSES DARKVISION 60 FT.
 PERCEPTION +9
 DEFENSE
AC 17, touch 13, flat-footed 14
FORT +5, REF +8, WILL +4; +2 vs. poison and spells
DEFENSIVE ABILITIES evasion, trapfinding +2, trap sense, uncanny dodge

 OFFENSE
MELEE (standard action) masterwork warhammer +6 (1d8+1/×3)
MELEE (standard action) masterwork heavy crossbow +7 (1d10/19–20)
SPECIAL ATTACKS sneak attack +2d6, +1 on attack rolls against goblins and orcs

 STATISTICS
STR +1, DEX +3, CON +3, INT +0, WIS +2,CHA –2
SKILLS Bluff +5, Climb +6, Disable Device +8, Heal +3, Knowledge Dungeoneering +7, Knowledge Local +7, Perception +9, Sense Motive +7, Stealth +11, Swim +3

 ITEMS
EQUIPMENT chain shirt, masterwork heavy crossbow with 20 bolts, masterwork warhammer, cloak of resistance +1, potion of cure moderate wounds
TREASURE 4 Minor Random Treasure rolls