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Evil Fighter


 EVIL FIGHTER
 NEUTRAL EVIL
 HUMANOID
Evil fighters often lead groups of bandits, form small armies that attack towns, or serve evil cults. Many hire themselves out as guards for evil clerics or wizards, or as agents of dragons in human cities.
 INITIATIVE +5
 SPEED 20 FT.
 CR 3
 XP 800
 HP 37
 SENSES NORMAL (HUMAN)
 PERCEPTION +5
 DEFENSE
AC 23, touch 11, flat-footed 22
FORT+6, REF +2, WILL +2; +1 vs. fear attacks

 OFFENSE
MELEE(standard action) masterwork battleaxe +10 (1d8+6/×3)
MELEE (standard action) throwing axe +5 (1d6+4)

 STATISTICS
STR +4, DEX +1,CON +2, INT +0, WIS +1, CHA –1
FEATS Power Attack (–2 attack, +4 damage)
SKILLS Climb +4, Diplomacy +0, Knowledge Dungeoneering +4, Perception +5, Sense Motive +2, Swim +1

 ITEMS
EQUIPMENT full plate, heavy steel shield, masterwork battleaxe, throwing axes (6)
TREASURE 1 Major Random Treasure roll