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Evil Cleric


 EVIL CLERIC
 NEUTRAL EVIL
 HUMANOID
Evil clerics serve dark gods or horrible monsters such as demons. They use their powers to harm, confuse, enslave, and kill good folk. Many of them lead cults or humanoid tribes, or ally with strange monsters.
 INITIATIVE +5
 SPEED 20 FT.
 CR 3
 XP 800
 HP 32
 SENSES NORMAL (HUMAN)
 PERCEPTION +7
 DEFENSE
AC 17, touch 11, flat-footed 16
FORT +7, REF +5, WILL +8

 OFFENSE
MELEE (standard action) masterwork light mace +3 (1d6–1)
MELEE (standard action) heavy crossbow +5 (1d10)
SPELLS (caster level 4th)
   2nd—cure serious wounds, hold person (DC 16), soundburst (DC 16)
   1st—bless, cause fear (DC 15, prepared twice), cure light wounds
   orisons—detect magic, light, read magic, stabilize

 STATISTICS
STR –1, DEX +1, CON +2, INT +0, WIS +4, CHA +1
SKILLS Diplomacy +6, Heal +7, Knowledge Religion +7,Perception +7, Spellcraft +4

 ITEMS
EQUIPMENT chainmail, heavy crossbow with 20 bolts, masterwork light mace, cloak of resistance +1
TREASURE 1 Major Random Treasure roll

 SPECIAL ABILITIES