EVIL CLERIC |
Evil clerics serve dark gods or horrible monsters such as demons. They use their powers to harm, confuse, enslave, and kill good folk. Many of them lead cults or humanoid tribes, or ally with strange monsters. |
INITIATIVE +5
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SPEED 20 FT.
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CR 3
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XP 800
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HP 32
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SENSES NORMAL (HUMAN)
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PERCEPTION +7
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DEFENSE |
AC 17, touch 11, flat-footed 16
FORT +7, REF +5, WILL +8
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OFFENSE |
MELEE (standard action) masterwork light mace +3 (1d6–1)
MELEE (standard action) heavy crossbow +5 (1d10)
SPELLS (caster level 4th)
2nd—cure serious wounds, hold person (DC 16), soundburst (DC 16)
1st—bless, cause fear (DC 15, prepared twice), cure light wounds
orisons—detect magic, light, read magic, stabilize
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STATISTICS |
STR –1, DEX +1, CON +2, INT +0, WIS +4, CHA +1
SKILLS Diplomacy +6, Heal +7, Knowledge Religion +7,Perception +7, Spellcraft +4
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ITEMS |
EQUIPMENT chainmail, heavy crossbow with 20 bolts, masterwork light mace, cloak of resistance +1
TREASURE 1 Major Random Treasure roll
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SPECIAL ABILITIES
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