DOPPLEGANGER |
NEUTRAL
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MONSTROUS HUMANOID
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Doppelgangers are shapechangers. They enjoy infiltrating societies where they can gather wealth and influence. Sometimes a doppelganger joins a goblin or orc tribe as an advisor, manipulating the tribal chief. |
INITIATIVE +1
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SPEED 30 FT.
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CR 3
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XP 800
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HP 26
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SENSES DARKVISION 60 FT.
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PERCEPTION +9
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DEFENSE |
AC 16, touch 12, flat-footed 14
FORT +4, REF +5, WILL +6
IMMUNE charm, sleep
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OFFENSE |
MELEE (standard action) claw +8 (1d8+4)
MELEE (standard and move action) 2 claws +8 (1d8+4)
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STATISTICS |
STR +4, DEX +1, CON +1, INT +1, WIS +2, CHA +1
SKILLS Bluff +9 (+13 while using change shape ability),Perception +9, Sense Motive +6, Stealth +5
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ITEMS |
MINOR EQUIPMENT varies (usually leather armor, short sword,1 minor potion, backpack)
TREASURE 1 Major Random Treasure roll
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SPECIAL ABILITIES
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