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Doppleganger


 DOPPLEGANGER
 NEUTRAL
 MONSTROUS HUMANOID
Doppelgangers are shapechangers. They enjoy infiltrating societies where they can gather wealth and influence. Sometimes a doppelganger joins a goblin or orc tribe as an advisor, manipulating the tribal chief.
 INITIATIVE +1
 SPEED 30 FT.
 CR 3
 XP 800
 HP 26
 SENSES DARKVISION 60 FT.
 PERCEPTION +9
 DEFENSE
AC 16, touch 12, flat-footed 14
FORT +4, REF +5, WILL +6
IMMUNE charm, sleep

 OFFENSE
MELEE (standard action) claw +8 (1d8+4)
MELEE (standard and move action) 2 claws +8 (1d8+4)

 STATISTICS
STR +4, DEX +1, CON +1, INT +1, WIS +2, CHA +1
SKILLS Bluff +9 (+13 while using change shape ability),Perception +9, Sense Motive +6, Stealth +5

 ITEMS
MINOR EQUIPMENT varies (usually leather armor, short sword,1 minor potion, backpack)
TREASURE 1 Major Random Treasure roll

 SPECIAL ABILITIES