CITY GUARD |
City guards are the typical enforcers of law in civilized areas. They also double as defenders against invaders. You can also use this stat block for a temple guard, caravan guard, bandit, or common soldier. |
INITIATIVE -1
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SPEED 20 FT.
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CR 1/2
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XP 200
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HP 11
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SENSES NORMAL (HUMAN)
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PERCEPTION +1
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DEFENSE |
AC 15, touch 9, flat-footed 15
FORT +3, REF –1, WILL +2
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OFFENSE |
MELEE (standard action) longsword +3 (1d8+1/19–20) or club +2 (1d6+1)
MELEE (standard action) light crossbow +0 (1d8/19–20)
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STATISTICS |
STR +1, DEX –1, CON +1, INT +0, WIS +0, CHA +0
FEATS Quick Draw
SKILLS Diplomacy +1, Knowledge Local +1, Perception +1
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ITEMS |
EQUIPMENT scale mail, light steel shield, light crossbow with 10 bolts, longsword, lantern, oil (1), rope, 1d6 gp
TREASURE none
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