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City Guard


 CITY GUARD
 LAWFUL NEUTRAL
 HUMANOID
City guards are the typical enforcers of law in civilized areas. They also double as defenders against invaders. You can also use this stat block for a temple guard, caravan guard, bandit, or common soldier.
 INITIATIVE -1
 SPEED 20 FT.
 CR 1/2
 XP 200
 HP 11
 SENSES NORMAL (HUMAN)
 PERCEPTION +1
 DEFENSE
AC 15, touch 9, flat-footed 15
FORT +3, REF –1, WILL +2

 OFFENSE
MELEE (standard action) longsword +3 (1d8+1/19–20) or club +2 (1d6+1)
MELEE (standard action) light crossbow +0 (1d8/19–20)

 STATISTICS
STR +1, DEX –1, CON +1, INT +0, WIS +0, CHA +0
FEATS Quick Draw
SKILLS Diplomacy +1, Knowledge Local +1, Perception +1

 ITEMS
EQUIPMENT scale mail, light steel shield, light crossbow with 10 bolts, longsword, lantern, oil (1), rope, 1d6 gp
TREASURE none