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Staves


A magic staff is a long piece of wood, bone, or metal that stores several spells. A cleric or wizard can use a spell from a staff just like casting a prepared spell, except you can use it even when you’re adjacent to an enemy (see Concentration). Only clerics can use cleric spells from a staff, and only wizards can use wizard spells from a staff.

USING A STAFF

A staff starts with 10 charges. Casting a spell from a staff uses a certain number of charges, as listed in the table below. A staff always works at caster level 5. Saving throw DCs for a staff use your INT Mod (if a wizard) or WIS Mod (if a cleric). You have to hold a staff with at least one hand to use it.

PRICE OF A STAFF

If you sell a staff, its price is the same no matter how many charges it has left.

RECHARGING A STAFF

If you are a 5th-level cleric or wizard and can use a staff, you can recharge it. When you prepare your spells, you may cross off one 3rd-level spell (as if you had cast it that day) in order to restore 1 charge to a staff. A staff can’t be recharged more than once a day and it can’t be charged above 10 charges.

STAFF OF CURING


d%
 1-60  
   4,500 GP
This staff is made of white wood and wrapped in silver wire. It allows you to use cure light wounds (1 charge), cure moderate wounds (2 charges), and cure serious wounds (3 charges).

STAFF OF GUARDING


d%
 61-68  
   5,500 GP
This staff is covered in dozens of miniature metal shields. It allows you to use protection from evil (1 charge), remove fear(1 charge), shield of faith (1 charge), and invisibility purge(3 charges).

STAFF OF SCORCHING


d%
 81-90  
   4,500 GP
This tall redwood staff is topped with a large orange gem. It allows you to use burning hands (1 charge), scorching ray (2 charges), and fireball (3 charges)

STAFF OF SWAMPY DREAD


d%
 91-100  
   6,000 GP
This twisted staff is stained with green resin. It allows you to use cause fear (1 charge), vampiric touch (2 charges), web (2 charges), and stinking cloud (3 charges).