A magic staff is a long piece of wood, bone, or metal that stores
several spells. A cleric or wizard can use a spell from a staff just
like casting a prepared spell, except you can use it even when
you’re adjacent to an enemy (see Concentration). Only clerics can use cleric spells from a
staff, and only wizards can use wizard spells from a staff.
USING A STAFF
A staff starts with 10 charges. Casting a spell from a staff uses a
certain number of charges, as listed in the table below. A staff
always works at caster level 5. Saving throw DCs for a staff use
your INT Mod (if a wizard) or WIS Mod (if a cleric). You have to
hold a staff with at least one hand to use it.
PRICE OF A STAFF
If you sell a staff, its price is the same no matter how many
charges it has left.
RECHARGING A STAFF
If you are a 5th-level cleric or wizard and can use a staff, you
can recharge it. When you prepare your spells, you may cross
off one 3rd-level spell (as if you had cast it that day) in order to
restore 1 charge to a staff. A staff can’t be recharged more than
once a day and it can’t be charged above 10 charges.
STAFF OF CURING
|
d%
|
1-60 |
|
|
4,500 GP
|
This staff is made of white wood and wrapped
in silver wire. It allows you to use cure light
wounds (1 charge), cure moderate wounds (2
charges), and cure serious wounds (3 charges). |
STAFF OF SCORCHING
|
d%
|
81-90 |
|
|
4,500 GP
|
This tall redwood staff is topped with a large
orange gem. It allows you to use burning hands
(1 charge), scorching ray (2 charges), and
fireball (3 charges) |
STAFF OF SWAMPY DREAD
|
d%
|
91-100 |
|
|
6,000 GP
|
This twisted staff is stained with green resin.
It allows you to use cause fear (1 charge),
vampiric touch (2 charges), web (2 charges),
and stinking cloud (3 charges). |
|