The following are some higher-level spells from the full version
of the Pathfinder Roleplaying Game.These treasures can
give higher-level PCs some fun options in their adventures or
help them to overcome or recover from dangerous high-level
challenges. They work just like the other scrolls presented
here, but contain powerful spells normally unavailable to PCs
of levels 1–5 (and cannot be copied into a wizard’s spellbook).
CURE CRITICAL WOUNDS
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700 GP
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This spell acts like cure light wounds, except it
heals 4d8+7 hit points for a living creature or
deals an undead 4d8+7 points of damage (Will
save DC 16 for half damage). This cleric scroll is
caster level 7. |
NEUTRALIZE POISON
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700 GP
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You attempt to destroy all poison in a creature
you touch. Roll 1d20+7 against the DC of each
poison affecting the target. Success means the
poison effect and penalties immediately end.
This cleric scroll is caster level 7. |
NEW LIFE
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6,125 GP
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Casting this spell takes 1 minute. You touch a
creature that died no more than 9 days ago and
bring it back to life. The creature awakens with
only 1 hit point per level or Hit Die. This cleric
scroll is caster level 9. |
STONESKIN
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950 GP
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Whenever the target takes damage from a
nonmagical melee or ranged weapon, reduce the
damage by 10 (to a minimum of 0). The spell ends
after 70 minutes or once it has blocked 70 points
of damage. This wizard scroll is caster level 7. |
TELEPORT
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1,125 GP
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You and up to three creatures (who must be
willing, unconscious, or dead) can teleport
anywhere in the world. You must have a clear idea
of where you want to go, such as “the Sandpoint
Cathedral.” This wizard scroll is caster level 9. |
WALL OF ICE
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700 GP
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This scroll creates a 7-inch-thick flat wall of ice
that measures up to 700 square feet (10 feet by
70 feet) and is up to 100 feet away. Each 10-foot-square section of the wall has 21 hit points. This
wizard scroll is caster level 7. |
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