You can wear one magic ring on each hand. Wearing more
than one magic ring on a hand has no effect. Magic rings worn
anywhere other than on a finger (including as toe rings, belly
rings, earrings, and so on) have no effect. All of these rings
work automatically as soon as their power is needed—you
don’t have to use an action to activate them. You don’t even
have to know what its power is or that it’s a magic ring at all!
RING OF CLIMBING
|
d%
|
1-15 |
|
|
2,500 GP
|
This bronze ring gives you a +5 bonus on all Climb checks. You can only wear one ring of climbing at a time (wearing a second one has no effect). |
RING OF FEATHER FALLING
|
d%
|
16-30 |
|
|
2,200 GP
|
This silver ring automatically activates a feather
fall spell on you if you fall more than 5 feet. The
ring only supports the weight of one person in
heavy armor (any more means you fall normally). |
RING OF JUMPING
|
d%
|
31-50 |
|
|
2,500 GP
|
This gold ring gives you a +5 bonus on all
Acrobatics checks to make high or long jumps.
You can only wear one ring of jumping at a time
(wearing a second one has no effect). |
RING OF PROTECTION +1
|
d%
|
51-80 |
|
|
2,000 GP
|
This steel ring gives you a +1 bonus to your
Armor Class. You can only wear one ring of
protection at a time (wearing a second one has
no effect). |
RING OF SUSTENENCE
|
d%
|
81-90 |
|
|
2,500 GP
|
You must wear this dragon-shaped ring for a
week before it takes effect. It nourishes you as if
you were eating full, healthy meals and drinking
plenty of water each day. |
RING OF SWIMMING
|
d%
|
91-100 |
|
|
2,500 GP
|
This blue steel ring gives you a +5 bonus on all
Swim checks. You can only wear one ring of
swimmingat a time (wearing a second one has
no effect). |
|
|