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Rings


You can wear one magic ring on each hand. Wearing more than one magic ring on a hand has no effect. Magic rings worn anywhere other than on a finger (including as toe rings, belly rings, earrings, and so on) have no effect. All of these rings work automatically as soon as their power is needed—you don’t have to use an action to activate them. You don’t even have to know what its power is or that it’s a magic ring at all!

RING OF CLIMBING
d%
 1-15  
   2,500 GP
This bronze ring gives you a +5 bonus on all Climb checks. You can only wear one ring of climbing at a time (wearing a second one has no effect).

RING OF FEATHER FALLING
d%
 16-30  
   2,200 GP
This silver ring automatically activates a feather fall spell on you if you fall more than 5 feet. The ring only supports the weight of one person in heavy armor (any more means you fall normally).

RING OF JUMPING
d%
 31-50  
   2,500 GP
This gold ring gives you a +5 bonus on all Acrobatics checks to make high or long jumps. You can only wear one ring of jumping at a time (wearing a second one has no effect).

RING OF PROTECTION +1
d%
 51-80  
   2,000 GP
This steel ring gives you a +1 bonus to your Armor Class. You can only wear one ring of protection at a time (wearing a second one has no effect).

RING OF SUSTENENCE
d%
 81-90  
   2,500 GP
You must wear this dragon-shaped ring for a week before it takes effect. It nourishes you as if you were eating full, healthy meals and drinking plenty of water each day.

RING OF SWIMMING
d%
 91-100  
   2,500 GP
This blue steel ring gives you a +5 bonus on all Swim checks. You can only wear one ring of swimmingat a time (wearing a second one has no effect).