A potion is a spell put into a drinkable form. It works just
like the spell, except it only affects the drinker. Once you drink a
potion, its power is used up. Drawing a potion from your bag is a move
action. Uncorking and drinking a potion is a standard action. You can’t
drink
a potion if an enemy can make a melee attack against
you. You can feed a potion to a helpless or unconscious creature as a
standard action. A potion’s caster level is 1st for 1st-level spells,
3rd for 2nd-level spells, and 5th for 3rd-level spells.
d%
|
Spell
|
Price
|
1-14
|
CURE LIGHT WOUNDS
|
50
GP
|
15-20
|
FEATHER FALL
|
50GP
|
21-26
|
MAGE ARMOR
|
50
GP
|
27-32
|
PROTECTION FROM EVIL
|
50
GP
|
33-38
|
REMOVE FEAR
|
50
GP
|
39-44
|
SANCTUARY
|
50
GP
|
45-50
|
SHIELD OF FAITH
|
50
GP
|
51-53
|
AID
|
300
GP
|
54-57
|
BULL’S STRENGTH
|
300
GP
|
58-62
|
CURE MODERATE WOUNDS
|
300
GP
|
63-65
|
DELAY POISON
|
300
GP
|
66-69
|
INVISIBILITY
|
300
GP
|
70-72
|
LEVITATE
|
300
GP
|
73-76
|
RESIST ENERGY (ACID)
|
300
GP
|
77-80
|
RESIST ENERGY (COLD)
|
300
GP
|
81-84
|
RESIST ENERGY (ELECTRICITY)
|
300
GP
|
85—90
|
RESIST ENERGY (FIRE)
|
300
GP
|
91-93
|
CURE SERIOUS WOUNDS
|
750
GP
|
94-95
|
FLY
|
750
GP
|
96-97
|
HASTE
|
750
GP
|
98
|
REMOVE CURSE
|
750
GP
|
99
|
REMOVE DISEASE
|
750
GP
|
100
|
WATER BREATHING
|
750
GP
|
|