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Magic Shield


A magic shield gives you additional protection, a special ability, or both. As with magic armor, you add the “plus” to the regular shield’s AC bonus. For example, a heavy steel shield normally adds +2 to your Armor Class, so +1 heavy steel shield adds +3 to your Armor Class.
   A +1 shield always costs 1,150 gp more than regular armor. +2 armor always costs 4,150 gp more than regular armor.

+1 SHIELD


d%
 1-80  
   +1,150 GP
This is a +1 light steel shieldor a +1 heavy steel shield(equal chances for either).

+1 ARROW CATCHING SHIELD


d%
 81-82  
   4,170 GP
This +1 heavy steel shield gives you an extra +1 bonus to your AC against ranged weapons. Ranged weapon attacks against your adjacent allies divert to you (the enemy attacks you instead).

+1 BLINDING SHIELD


d%
 83-84  
   4,170 GP
Twice per day, spend a standard action to make this +1 heavy steel shield flash with brilliant light. Everyone except you within 20 feet must make a DC 14 Reflex save or be blinded for 1d4 rounds.

+1 FEATHERED SHIELD


d%
 85-87  
   4,459 GP
This +1 light steel shield automatically activates a feather fall spell on you if you fall more than 5 feet.

+1 LIGHT FORTIFICATION SHIELD


d%
 88-90  
   4,159 GP
If you are critted or sneak attacked while wearing this +1 light steel shield, roll d%. If you roll 76–100, the shield’s magic turns the attack into a normal hit without extra critical or sneak attack damage.

+2 SHIELD


d%
 88-90  
   +4,159 GP
This is a +2 light steel shield or a +2 heavy steel shield(equal chances for either).