Magic Items


Magic items are the staple of myths and legends, and no fantasy RPG would be complete without them! This chapter contains a wide variety of items to enhance any hero, villain, or monster. Magic items are divided into categories: armor, weapons, potions, rings, scrolls, staves, wands, and wondrous items.

BUYING AND SELLING MAGIC ITEMS

The Game Master decides if the PCs can buy magic items in cities, such as potions from a friendly temple or scrolls from an old wizard. It’s up to you what magic items can be bought in a particular town or city, or if there aren’t any available. Just like they can do with nonmagical equipment, PCs can sell magic items in cities for half the listed price.

MAGIC ITEM SLOTS

Many magic items have to be worn in order for them to work. Magic items use “slots” that tell you where on the body they have to be worn. You can only wear one magic item in a slot. Trying to wear a second item doesn’t work and often doesn’t make sense. For example, you couldn’t wear two pairs of boots at once.

The magic item slots are:
  • armor
  • belt
  • chest
  • feet
  • hands
  • head
  • headband
  • neck
  • ring (one for each hand)
  • shield
  • shoulders
  • wrists
If a magic item’s slot is listed as “none,” it means you don’t have to wear the item to gain its powers, you just have to carry it with you.

IDENTIFYING MAGIC ITEMS

PCs can use the detect magic spell or the Spellcraft skill to identify a magic item. For armor, weapons, rings, staves, and wondrous items, the Spellcraft DC is 20. For potions, scrolls, and wands, the DC is 15 + the caster level of the magic item. Casting detect magic on a held item identifies it (no Spellcraft check needed).

RANDOM MAGIC ITEMS

If you want to randomly generate a magic item for a treasure, roll on the following table, then roll on the table of the type of magic item indicated. Minor items are generally appropriate for PCs of levels 1–3. Major items are for PCs of levels 4–5. Once you know the item type, click on the Item Type to roll the exact item.

RANDOM MAGIC ITEM GENERATION

Minor (d%) 

Major (d%) 

 Item Type

01–02

01–09

Magic armor

03–04

10–17

Magic shields

05–09

18–27

Magic weapons

10–44

28–37

Potions

45–46

38–47

Rings

47–81

48–63

Scrolls

64–66

Staves

82–91

67–82

Wands

92–100

83–100

Wondrous items