A smart adventurer knows to bring the right equipment to the dungeon. This section details weapons, armor, and other useful adventuring items.
The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces
(sp). Each silver piece is worth 10 copper pieces (cp). You may also find treasures
like gold statues or gems that are worth gp, and can use them like money—that’s
easier than carrying a lot of coins. |
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Weapons come in a wide variety of shapes and sizes. All
weapons deal hit point damage. When you hit a
creature with a weapon, the creature subtracts
that damage from its current hit points.
CRITICAL HITS
Every weapon has a chance to make a
critical hit for extra damage.
SIMPLE AND MARTIAL
WEAPONS
Simple weapons are easy to use. Clerics,
fighters, and rogues can use any simple
weapon. Martial weapons require more
training than simple weapons. Only fighters
can use any martial weapon without
penalty. Some feats let you learn how to use
other weapons.
AMMUNITION
Bows, crossbows, and slings use ammunition—
arrows for bows, bolts for crossbows, and sling
bullets for slings. Once you fire an arrow, bolt,
or sling bullet, it’s destroyed, whether or not
you hit.
ONE- OR TWO-HANDED?
Every weapon has a Hands box that tells you how many
hands you hold it with when you use it in combat.
If a weapon is a light weapon, you can wield it in
one hand but can’t use it two-handed. If a weapon
is a one-handed weapon, you can use i t
either one-handed or two-handed (for
extra damage). If a weapon is a two-handed
weapon, you must use both
hands to wield it.
If you wield a melee weapon one-handed, add
your STR Mod to melee damage when you attack
with it. If you wield it two-handed, add 1-1/2
times your STR Mod to melee damage instead.
When wielding a weapon with two hands, you
can’t use your second hand for anything else
(you can carry the weapon in one hand, but you
must use both hands when attacking with it).
MASTERWORK WEAPONS
A masterwork weapon is a finely crafted version
of a normal weapon. You get a +1 bonus on
attack rolls with a masterwork weapon (it
doesn’t give you a bonus on damage, just on the
attack roll). A masterwork weapon costs 300 gp
more than the normal cost of the weapon (so
a masterwork dagger costs 302 gp). You
cannot get masterwork ammunition.
Simple weapons require very little training for you to use
effectively. Clerics, fighters, and rogues are automatically
proficient in all simple weapons. Wizards are only proficient with
a few simple weapons. If you are not proficient
with a weapon, you take a –4 penalty on your attack roll with it.