Equipment


A smart adventurer knows to bring the right equipment to the dungeon. This section details weapons, armor, and other useful adventuring items.


COINS




The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces (sp). Each silver piece is worth 10 copper pieces (cp). You may also find treasures like gold statues or gems that are worth gp, and can use them like money—that’s easier than carrying a lot of coins.
 
   

WEAPONS



Weapons come in a wide variety of shapes and sizes. All weapons deal hit point damage. When you hit a creature with a weapon, the creature subtracts that damage from its current hit points.

CRITICAL HITS

Every weapon has a chance to make a critical hit for extra damage.

SIMPLE AND MARTIAL WEAPONS

Simple weapons are easy to use. Clerics, fighters, and rogues can use any simple weapon. Martial weapons require more training than simple weapons. Only fighters can use any martial weapon without penalty. Some feats let you learn how to use other weapons.

AMMUNITION

Bows, crossbows, and slings use ammunition— arrows for bows, bolts for crossbows, and sling bullets for slings. Once you fire an arrow, bolt, or sling bullet, it’s destroyed, whether or not you hit.

ONE- OR TWO-HANDED?

Every weapon has a Hands box that tells you how many hands you hold it with when you use it in combat. If a weapon is a light weapon, you can wield it in one hand but can’t use it two-handed. If a weapon is a one-handed weapon, you can use i t either one-handed or two-handed (for extra damage). If a weapon is a two-handed weapon, you must use both hands to wield it. If you wield a melee weapon one-handed, add your STR Mod to melee damage when you attack with it. If you wield it two-handed, add 1-1/2 times your STR Mod to melee damage instead. When wielding a weapon with two hands, you can’t use your second hand for anything else (you can carry the weapon in one hand, but you must use both hands when attacking with it).

MASTERWORK WEAPONS

A masterwork weapon is a finely crafted version of a normal weapon. You get a +1 bonus on attack rolls with a masterwork weapon (it doesn’t give you a bonus on damage, just on the attack roll). A masterwork weapon costs 300 gp more than the normal cost of the weapon (so a masterwork dagger costs 302 gp). You cannot get masterwork ammunition.

SIMPLE WEAPONS

Simple weapons require very little training for you to use effectively. Clerics, fighters, and rogues are automatically proficient in all simple weapons. Wizards are only proficient with a few simple weapons. If you are not proficient with a weapon, you take a –4 penalty on your attack roll with it.