You are stealthy, quick, good with traps, and deadly with sneak attacks! You’re always one step ahead of danger.
1ST LEVEL ROGUE CLASS FEATURES
Fortitude Save
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+0
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Reflex Save
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+2 |
Will Save
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+0 |
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Hit Points
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8
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Attack Bonus
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+0 |
Skill Ranks
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8 |
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Skills:
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Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Knowledge Dungeoneering, Knowledge Local, Perception, Sense Motive, Stealth, Swim
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Rogues like quick, sneaky weapons and flexible armor. In Section E of your character sheet, check light armor and simple weapons. Then write rapier, shortbow, and short sword in Section E. You’ll learn more about armor and weapons later.
Write sneak attack +1d6 in Section F of your character sheet. When you make a sneak attack, add +1d6 damage to your normal weapon damage. You can make a sneak attack if:
- Your opponent hasn't acted yet in combat.
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- You are flanking the opponent with an ally.
Sneak attack bonus damage is not multiplied on a critical hit. You can make a sneak attack with a melee weapon or a ranged weapon. If you use a ranged weapon, your opponent must be within 30 feet of you to count as a sneak attack.
Write trapfinding +1 in Section F of your character sheet. You get a +1 bonus on Perception skill checks to find traps, and a +1 bonus on Disable Device skill checks. Rogues can use the Disable Device skill to disable magical traps (other classes can
notice magical traps, but can’t disable them).
2ND LEVEL ROGUE CLASS FEATURES
- Write the following under your class features (Section F).
- EVASION: Some spells and monster abilities let you make a Reflex save to take half
damage. If you make the Reflex save, you take zero damage instead!
- ROGUE TALENT: Pick one rogue talent from the list below:
ROGUE TALENTS
If a rogue talent has an asterisk (*) after its name, it adds to your sneak attack, and you can only use one of these talents per sneak attack (decide before the attack which one you’re using).
BEFUDDLING STRIKE * (Sneak Attack)
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When you damage an opponent with a sneak attack, it takes a –2 penalty on attack rolls against you for 1d4 rounds. |
COMBAT TRICK
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You gain one combat feat (see fighter combat feats). You must meet all prerequisites for the feat. |
DEADLY RANGE
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The maximum range at which you can make a sneak attack with a ranged weapon increases by 10 feet. |
ESOTERIC RANGE
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Once per day, you can attempt any Knowledge check, even if you don’t have ranks in it or the DC is higher than 10. |
EXPERT LEAPER
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Your jumps always count as if they had a running start. When you deliberately jump down, treat the distance as 20 feet shorter. |
FAST PICKS
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You can use the Disable Device skill to attempt to open a lock as a standard action instead of a standard and a move action. |
FAST STEALTH
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When you use the Stealth skill, you move at your normal speed. (Normally, using Stealth means you move at half speed.) |
FINESSE ROGUE
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You gain the Weapon Finesse feat, which lets you use your DEX instead of your STR on attack rolls. |
LEDGE WALKER
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You can move across narrow surfaces (such as ropes and ledges) at full speed. (Without this, you can only move at half speed.) |
MINOR MAGIC
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Choose one wizard cantrip. You can cast this cantrip three times per day as if your wizard level were equal to your rogue level. |
NIMBLE CLIMBER
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When you fail a Climb check by 5 or more, you can immediately stop your fall if you make another Climb check at the DC + 10. |
POWERFUL SNEAK* (Sneak Attack)
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If you take a –2 attack penalty on a sneak attack and don’t move on your turn, treat all 1s on the sneak attack damage dice as 2s. |
QUICK DISABLE
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Whenever you use the Disable Device skill to disarm a trap, it takes you half the normal time (1d4 rounds instead of 2d4). |
SNAP SHOT
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If you have a ranged weapon ready in the surprise round, treat your initiative in the surprise round as if you had rolled a 20. |
STAND UP
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You can stand up from a prone position as a free action instead of a move action. |
TRAP SPOTTER
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Whenever you come within 10 feet of a trap, you get a free Perception skill check to notice it. The GM makes this check in secret. |
WEAPON FOCUS
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You gain the Weapon Focus feat, which gives you a +1 bonus on attack rolls with one type of weapon.
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- Stat Modifiers:
HIT
POINTS
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Add +1d8 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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No Change
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REFLEX
SAVE
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Add +1
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WILL
SAVE
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No Change |
3RD LEVEL ROGUE CLASS FEATURES
- Your sneak attack increases by +1d6.
- Write the following under your class features (Section F).
- TRAP SENSE: You get a +1 on Reflex saves against traps and a +1 bonus to your Armor Class against traps.
HIT
POINTS
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Add +1d8 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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Add +1
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REFLEX
SAVE
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No Change
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WILL
SAVE
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Add +1
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4TH LEVEL ROGUE CLASS FEATURES
- Your trapfinding ability increases to +2.
- Write the following under your class features (Section F).
- ROGUE TALENT: Pick another rogue Talent from the list above.
- UNCANNY DODGE: Your enemies no longer get an attack roll bonus when flanking you! Other rogues can’t sneak attack you when they flank you!
HIT
POINTS
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Add +1d8 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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No Change
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REFLEX
SAVE
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Add +1
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WILL
SAVE
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No Change
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5TH LEVEL ROGUE CLASS FEATURES
- Your sneak attack increases by +1d6.
HIT
POINTS
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Add +1d8 + CON
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ATTACK
BONUS |
No Change
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FORT
SAVE
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No Change
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REFLEX
SAVE
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No Change
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WILL
SAVE
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No Change
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Source: Paizo Blog,
Paizo Publishing, LLC
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