You are a warrior-priest, blasting your enemies with the power of your god and healing your allies in the middle of battle!
1ST LEVEL CLERIC CLASS FEATURES
Fortitude Save
|
+2
|
Reflex Save
|
+0 |
Will Save
|
+2 |
|
|
Hit Points
|
+8
|
Attack Bonus
|
+0 |
Skill Ranks
|
2 |
|
|
Clerics can use shields, light armor, medium armor, and simple weapons.
You can cast
cleric spells. Every morning, you spend an hour praying for the spells you want to cast that day. This is called “preparing your spells.” When you cast a spell, mark it off
from today’s list of prepared spells. Each day you can pick different spells—they don’t have to be the same ones each time.
When you use this, you release a blast of divine power through your holy symbol. This blast is centered on you and reaches 30 feet in every direction. Each time you use this ability, you can either heal the living or damage undead.
A 1st level cleric can use this feature 3 + CHA per day.
All living creatures (including you) within 30 feet heal 1d6 hit points. This blast does not hurt or heal undead.
Undead creatures within 30 feet take 1d6 hit points of damage. If they make a Will saving throw to resist, they take only half damage. The DC of this save is 10 + 1/2 your
cleric level (minimum 0) + CHA. This blast does not hurt or heal living creatures.
Pick a god from the choices below. Write your god’s name and the two special powers from your god in Section F of your character sheet. Write your god’s holy weapon in Section E.
DESNA (GODDESS OF TRAVELERS, STARS AND LUCK)
|
Desna is the goddess of travelers, stars, and luck. Her clerics
are wanderers, fortune-tellers, or artists, and they fight against
evil things in the
darkness.
Desna’s holy weapon is the starknife, which you can use in melee or throw at an enemy.
AGILE FEET (3 + WIS PER DAY)
|
You can use agile feet a number of times per day equal to 3 +
WIS. When you activate agile feet, for 1 round you can move
through obstacles that slow your movement (like bushes,
stairs, or rubble) at your normal speed. Activating agile feet
is a free action.
BIT OF LUCK (3 + WIS PER DAY)
|
You can use bit of luck a number of times per day equal to 3
+ WIS. When you use bit of luck, touch an ally or yourself. For
the next round, any time that ally rolls a d20, he or she can
roll twice and use the better number. Activating bit of luck is
a free action.
ERASTIL (GOD OF HUNTING, TRADE AND FARMING)
|
Erastil is the god of hunting, trade, and farming. His clerics
protect frontier communities from predators and seek out
monsters that threaten peace.
Erastil’s holy weapon is the longbow, used by hunters and militia to hunt food and protect the homeland.
CALMING TOUCH (3 + WIS PER DAY)
|
You can use calming touch a number of times per day equal to 3 + WIS. You can touch an ally as a standard action to heal it 1 hit point per
cleric level. This also removes the
fatigued,
shaken, and
sickened conditions from the ally.
WOODEN FISTS (3 + WIS PER DAY)
|
You can use wooden fist a number of times per day equal to 3 + WIS. As a free action you can make your hands as hard as wood and covered in tiny thorns. When using this ability, add half your
cleric level (minimum +1) to your unarmed strike damage. Your hands return to normal at the start of your next turn.
GORUM (GOD OF STRENGTH AND BATTLE)
|
Gorum is the god of
strength and battle. His clerics are
mercenaries, gladiators, or mighty heroes who love to fight.
They believe his spirit is in every piece of iron.
Gorum’s holy weapon is the longsword, which is
a melee weapon used by soldiers, city guards, and
many adventurers.
BATTLE RAGE (3 + WIS PER DAY)
|
You can use battle rage a number of times per day equal to 3 +
WIS. When you use this ability, touch an ally or yourself. For 1
round, the creature you touched gets a bonus on melee damage
rolls equal to 1/2 your
cleric level (minimum +1). Activating
battle rage is a standard action.
STRENGTH SURGE (3 + WIS PER DAY)
|
You can use
strength surge a number of times per day equal to
3 + WIS. When you use
strength surge, touch an ally or yourself.
For 1 round, the creature you touched gets a bonus to STR checks
and STR skill checks equal to 1/2 your
cleric level (minimum +1).
Using
strength surge is a standard action.
SARENRAE (GODDESS OF THE SUN AND HEALING)
|
Sarenrae is the goddess of the sun and healing. Her clerics
are healers, masters of the scimitar, and destroyers of undead
monsters and abominations.
Sarenrae’s holy weapon is the scimitar, a long,
curved melee weapon capable of deadly strikes.
REBUKE DEATH (3 + WIS PER DAY)
|
You can use rebuke death a number of times per day equal to
3 + WIS. When you use rebuke death, touch a
dying ally (at –1
hit points or lower). You heal the ally 1d4 hit points plus 1/2
your
cleric level (minimum +1). Activating rebuke death is a
standard action.
SUN'S BLESSING (3 + WIS PER DAY)
|
Whenever you use your channel energy class feature to damage
undead, add your
cleric level to the damage rolled.
2ND LEVEL CLERIC CLASS FEATURES
- You can prepare another 1st-level cleric spell each day.
- Stat Modifiers:
HIT
POINTS
|
Add +1d8 + CON
|
ATTACK
BONUS |
Add +1
|
FORT
SAVE
|
Add +1
|
REFLEX
SAVE
|
No Change
|
WILL
SAVE
|
Add +1
|
3RD LEVEL CLERIC CLASS FEATURES
- Your channel energy ability increases by +1d6.
- You can prepare one 2nd-level cleric spell per day. If your Wisdom ability score is 14 or higher, you can prepare an extra 2nd-level cleric spell each day.
- Just as you can always swap a prepared 1st-level spell for cure light wounds, you can always swap a prepared 2nd-level spell for cure moderate wounds.
- Stat Modifiers:
HIT
POINTS
|
Add +1d8 + CON
|
ATTACK
BONUS |
Add +1
|
FORT
SAVE
|
No Change
|
REFLEX
SAVE
|
Add +1
|
WILL
SAVE
|
No Change
|
4TH LEVEL CLERIC CLASS FEATURES
- You can prepare another 1st-level cleric spell each day!
- You can prepare another 2nd-level cleric spell each day!
- Stat Modifiers:
HIT
POINTS
|
Add +1d8 + CON
|
ATTACK
BONUS |
Add +1
|
FORT
SAVE
|
Add +1
|
REFLEX
SAVE
|
No Change
|
WILL
SAVE
|
Add +1
|
5TH LEVEL CLERIC CLASS FEATURES
- Your channel energy ability increases by +1d6.
- You can prepare one 3rd-level cleric spell per day. If your Wisdom
ability score is 16 or higher, you can prepare an extra 3rd-level cleric
spell each day.
- Just as you can always swap a prepared 1st-level spell for cure light wounds, you can always swap a prepared 3rd-level spell for cure serious wounds.
- Stat Modifiers:
HIT
POINTS
|
Add +1d8 + CON
|
ATTACK
BONUS |
No Change
|
FORT
SAVE
|
No Change
|
REFLEX
SAVE
|
No Change
|
WILL
SAVE
|
No Change
|