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Barbarian


You are fast, strong, and skillful! You get even stronger and tougher when you enter a bloodthirsty rage!


1ST LEVEL BARBARIAN CLASS FEATURES


STATISTICS / SKILLS

Fortitude Save
+2
Reflex Save
 +0
Will Save
 +0
 
Hit Points
12
Attack Bonus
 +1
Skill Ranks
 4
 
 Skills:
 
Acrobatics, Climb, Knowledge Nature, Perception, Ride, Swim



ARMOR AND WEAPONS
Barbarians can use the best weapons and all but the heaviest armor! In Section E of your character sheet, check shields, light armor, medium armor, simple weapons, and martial weapons.

RAGE
Write rage in Section F of your character sheet. Next to that, write 4 + CON rounds per day. Raging makes you go berserk. When in a rage, you gain these benefits and drawbacks:
- Gain a +2 bonus on melee attack rolls, melee damage rolls, damage rolls with thrown weapons, skill checks that use Strength (such as Climb and Swim), and 
  Strength checks.
 - Gain a +2 bonus on Fortitude and Will saving throws.
 - Take a –2 penalty to your Armor Class.
- Can’t use the Bluff, Diplomacy, Disable Device, or Knowledge skills, or do anything that requires patience or concentration.
- Gain +2 hit points

Starting or ending a rage doesn’t cost an action, but you can only do it on your turn, and only if you’re not fatigued or exhausted. A rage ends if you fall unconscious. When the rage ends, you lose all of the above benefits and drawbacks, and you are fatigued for a number of rounds equal to how long your rage lasted × 2.

FAST MOVEMENT
Write fast movement in Section F of your character sheet. Your racial speed increases by +10 feet. You lose this speed bonus if you wear heavy armor.

2ND LEVEL BARBARIAN CLASS FEATURES

  • Write the following under your class features (Section F). 

  • Your rage bonus to hit points increases to +4.  You gain +2 rounds to the number of rounds you can rage each day.

  • RAGE POWER: Pick one rage power from the list below:

    RAGE POWERS

     KNOCKBACK

    As a standard action, you can make a melee attack roll against an adjacent enemy. If you hit, the enemy takes damage and is pushed back 5 feet (straight or diagonally).

     NO ESCAPE

    Once per rage, when an adjacent enemy retreats from you, you can move up to twice your speed to remain next to that enemy, even though it’s not your turn.

     POWERFUL BLOW

    Once per rage, you can decide to make a powerful blow with an attack. If you hit, you deal +1 damage with that attack. At 4th level, this increases to +2.

     RENEWED VIGOR

    Once per day as a standard action, you heal 1d8 points of damage + CON + 2. You must be at least 4th level to select this rage power.

     SUPERSTITION

    You gain a +2 bonus on saving throws against spells. At 4th level, this bonus  increases to +3. This rage power activates automatically whenever you rage.

     SWIFT FOOT

    Your speed increases by 5 feet. This rage power activates automatically whenever you rage. You can choose this rage power more than once, increasing your speed by 5 feet each time.

  • Stat Modifiers:
  •  HIT POINTS
     Add +1d12 + CON
     ATTACK BONUS  Add +1
     FORT SAVE
     Add +1
     REFLEX SAVE
     No Change
     WILL SAVE
     No Change

3RD LEVEL BARBARIAN CLASS FEATURES

  • Your rage bonus to hit points increases to +6.  You gain an +2 rounds to the number of rounds you can rage each day.
     
  • TRAP SENSE: You get a +1 on Reflex saves against traps and a +1 bonus to your Armor Class against traps.
  •  HIT POINTS
     Add +1d12 + CON
     ATTACK BONUS  Add +1
     FORT SAVE
     No Change
     REFLEX SAVE
     Add +1
     WILL SAVE
     Add +1

4TH LEVEL BARBARIAN CLASS FEATURES

  • Your rage bonus to hit points increases to +8.  You gain +2 rounds to the number of rounds you can rage each day.

  • RAGE POWER: Pick one rage power from the list above.
  •  HIT POINTS
     Add +1d12 + CON
     ATTACK BONUS  Add +1
     FORT SAVE
     Add +1
     REFLEX SAVE
     No Change
     WILL SAVE
     No Change

5TH LEVEL BARBARIAN CLASS FEATURES

  • Your rage bonus to hit points increases to +10.  You gain +2 rounds to the number of rounds you can rage each day.

    UNCANNY DODGE: Your enemies no longer get an attack roll bonus when flanking you! Rogues can’t sneak attack you when they flank you!
  •  HIT POINTS
     Add +1d12 + CON
     ATTACK BONUS  +1
     FORT SAVE
     No Change
     REFLEX SAVE
     No Change
     WILL SAVE
     No Change
 
Cou
Source: Community Use Package, Paizo Publishing, LLC