You are fast, strong, and skillful! You get even stronger and tougher when you enter a bloodthirsty rage!
1ST LEVEL BARBARIAN CLASS FEATURES
Fortitude Save
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+2
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Reflex Save
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+0 |
Will Save
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+0 |
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Hit Points
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12
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Attack Bonus
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+1 |
Skill Ranks
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4 |
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Barbarians can use the best weapons and all but the heaviest armor! In Section E of your character sheet, check shields, light armor, medium armor, simple weapons, and martial weapons.
Write rage in Section F of your character sheet. Next to that, write 4 + CON rounds per day. Raging makes you go berserk. When in a rage, you gain these benefits and drawbacks:
- Gain a +2 bonus on melee attack rolls, melee damage rolls, damage rolls with thrown weapons, skill checks that use Strength (such as Climb and Swim), and
Strength checks.
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- Gain a +2 bonus on Fortitude and Will saving throws.
- Take a –2 penalty to your Armor Class.
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- Can’t use the Bluff, Diplomacy, Disable Device, or Knowledge skills, or do anything that requires patience or concentration. |
- Gain +2 hit points |
Starting or ending a rage doesn’t cost an action, but you can only do it on your turn, and only if you’re not fatigued or exhausted. A rage ends if you fall unconscious. When the rage ends, you lose all of the above benefits and drawbacks, and you are fatigued for a number of rounds equal to how long your rage lasted × 2.
Write fast movement in Section F of your character sheet. Your racial speed increases by +10 feet. You lose this speed bonus if you wear heavy armor.
2ND LEVEL BARBARIAN CLASS FEATURES
- Write the following under your class features (Section F).
- Your rage bonus to hit points increases to +4. You gain +2 rounds to the number of rounds you can rage each day.
- RAGE POWER: Pick one rage power from the list below:
RAGE POWERS
KNOCKBACK
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As a standard action, you can make a melee attack roll against an adjacent enemy. If you hit, the enemy takes damage and is pushed back 5 feet (straight or diagonally). |
NO ESCAPE
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Once per rage, when an adjacent enemy retreats from you, you can move up to twice your speed to remain next to that enemy, even though it’s not your turn. |
POWERFUL BLOW
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Once per rage, you can decide to make a powerful blow with an attack. If you hit, you deal +1 damage with that attack. At 4th level, this increases to +2. |
RENEWED VIGOR
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Once per day as a standard action, you heal 1d8 points of damage + CON + 2. You must be at least 4th level to select this rage power. |
SUPERSTITION
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You gain a +2 bonus on saving throws against spells. At 4th level, this bonus increases to +3. This rage power activates automatically whenever you rage. |
SWIFT FOOT
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Your speed increases by 5 feet. This rage power activates automatically whenever you rage. You can choose this rage power more than once, increasing your speed by 5 feet each time.
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- Stat Modifiers:
HIT
POINTS
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Add +1d12 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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Add +1
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REFLEX
SAVE
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No Change
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WILL
SAVE
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No Change |
3RD LEVEL BARBARIAN CLASS FEATURES
- Your rage bonus to hit points increases to +6. You gain an +2 rounds to the number of rounds you can rage each day.
- TRAP SENSE: You get a +1 on Reflex saves against traps and a +1 bonus to your Armor Class against traps.
HIT
POINTS
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Add +1d12 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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No Change
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REFLEX
SAVE
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Add +1
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WILL
SAVE
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Add +1
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4TH LEVEL BARBARIAN CLASS FEATURES
- Your rage bonus to hit points increases to +8. You gain +2 rounds to the number of rounds you can rage each day.
- RAGE POWER: Pick one rage power from the list above.
HIT
POINTS
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Add +1d12 + CON
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ATTACK
BONUS |
Add +1
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FORT
SAVE
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Add +1
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REFLEX
SAVE
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No Change
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WILL
SAVE
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No Change
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5TH LEVEL BARBARIAN CLASS FEATURES
- Your rage bonus to hit points increases to +10. You gain +2 rounds to the number of rounds you can rage each day.
UNCANNY DODGE: Your enemies no longer get an attack roll bonus when flanking you! Rogues can’t sneak attack you when they flank you!
HIT
POINTS
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Add +1d12 + CON
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ATTACK
BONUS |
+1
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FORT
SAVE
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No Change
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REFLEX
SAVE
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No Change
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WILL
SAVE
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No Change
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Source: Community Use Package, Paizo Publishing, LLC
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